Mimicry is an in-development stealth action game that I am currently working on as a member of Icarus Alpha Development. As part of the development team, one area I am responsible for was the design of the tutorial level. The goal of the design was to simply introduce the basic mechanics of movement to the player in a linear and easy-to-approach manner, segregating the level into sections that focus on individual mechanics, which grow more complex as the player moves through the level.
One area of development I was tasked with was the engineering of certain mechanics available to the player. This included creating a throw input that allowed the player to throw any grabbed objects, with it being fully functional and potentially incorporating a distance visual feature in the future. I also was responsible for developing an interaction system in which the player could interact with items and NPCS.
Another area of development I was tasked with was the development of levels for the game. This would start off with a paper map to generate a general layout and intended player pathfinding that would serve as the basis of the level. From there we would begin blockout development of the level, and further develop it into a finished product. Currently delivered has been a tutorial level set deep within a mountainous forest designed to teach basic movement concepts (Shown to the Right). Currently in development is a bandit outpost centered around more complex stealth and combat mechanics