Reed Miller
ANIAM: A Pre-Production CapstoneddddddMIMICRY

Mimicry is an in-development stealth action game that I am currently working on as a member of Icarus Alpha Development. As part of the development team, one area I am responsible for was the design of the tutorial level. The goal of the design was to simply introduce the basic mechanics of movement to the player in a linear and easy-to-approach manner, segregating the level into sections that focus on individual mechanics, which grow more complex as the player moves through the level.


Mechanic Design

One area of development I was tasked with was the engineering of certain mechanics available to the player. This included creating a throw input that allowed the player to throw any grabbed objects, with it being fully functional and potentially incorporating a distance visual feature in the future. I also was responsible for developing an interaction system in which the player could interact with items and NPCS.

Throwing Mechanic
Interaction System: Opening/Closing a Door
Level Design

Another area of development I was tasked with was the development of levels for the game. This would start off with a paper map to generate a general layout and intended player pathfinding that would serve as the basis of the level. From there we would begin blockout development of the level, and further develop it into a finished product. Currently delivered has been a tutorial level set deep within a mountainous forest designed to teach basic movement concepts (Shown to the Right). Currently in development is a bandit outpost centered around more complex stealth and combat mechanics
Reed Miller


About Me


Reed Miller is a current MCS student at Rice University. He also received his Bachelors at the University of Texas at Dallas, majoring in Arts, Technologies and Emerging Communications with a concentration in Games and Animation, with a minor in Business Administration.

Reed is flexible in his approach to game design, having experience in programming, concept art, level design, narrative design, and game design and playtesting. He is also a great team-worker and a profound communicator, willing to work on anything that needs to be done.